Cliff Proxy Model with Triplanar Displacement
Cliff Base Variations
Cliff Wall Variations
Cliff Top Variations
Automatic Cliff Mesh and Materials tool (far from perfect),
I tried to make a simple asset creation pipeline using MLOPs in Houdini, working on Stable Diffusion and Control Nets.
The idea is you write a main prompt, then blend secondary one for variations on the same base, and it automatically create 2k PBR tiling textures for you. With this technique you can go further and create 4k or 8k textures as wall, you just need the patience to let it cook.
Using PDG and TOPs network should make it easier and faster than ever to create lots of variations out of a single prompt.
If you haven't tried it yet, you can try MLOPs following this link:
https://github.com/Bismuth-Consultancy-BV/MLOPs