Automatic Cliffs - Houdini, Stable Diffusion

Cliff Proxy Model with Triplanar Displacement

Cliff Base Variations

Cliff Wall Variations

Cliff Top Variations

24 Cliff Variations

24 Cliff Variations

72 Materials

72 Materials

24 bases x 3 variations = 72 Textures 512px²

24 bases x 3 variations = 72 Textures 512px²

MLOPs 2.0 setup

MLOPs 2.0 setup

Custom Displacement

Custom Displacement

Custom Tiling and Baking

Custom Tiling and Baking

Proxy Cliff setup

Proxy Cliff setup

Automatic Cliff Mesh and Materials tool (far from perfect),
I tried to make a simple asset creation pipeline using MLOPs in Houdini, working on Stable Diffusion and Control Nets.
The idea is you write a main prompt, then blend secondary one for variations on the same base, and it automatically create 2k PBR tiling textures for you. With this technique you can go further and create 4k or 8k textures as wall, you just need the patience to let it cook.
Using PDG and TOPs network should make it easier and faster than ever to create lots of variations out of a single prompt.

If you haven't tried it yet, you can try MLOPs following this link:
https://github.com/Bismuth-Consultancy-BV/MLOPs