Nathan Lebon
Nathan Lebon
Unreal Environment Technical Artist
Villers-Semeuse, France

Unreal Environment and Technical Artist, expert in runtime procedural world building, modeling, shading, optimization, and tooling for the video game industry, specialized in Unreal Engine PCG, Houdini, Blender, Substance Designer and Python.

Resume PDF

Skills

World Buildingprocedural modelingEnvironment Modeling3D ModelingProp ModelingPBR TexturingPhysically Based Renderingtoolingblenderhoudinipcg

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Blender
Blender
Gaea
Gaea
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
GIMP
GIMP
Photoshop
Photoshop
Unity
Unity
RealityScan
RealityScan

Productions

    • Video Game
      Ashes of Mankind; Citadels
    • Year
      2027
    • Role
      Environment Technical Artist
    • Company
      Black Ice Studio
    • TV Production
      Poe Rava, de la nacre à la perle
    • Year
      2020
    • Role
      3D Director and Animator
    • Company
      Ahi Company
    • TV Production
      Pari Pari Fenua Season 2
    • Year
      2019
    • Role
      3D Director and Animator
    • Company
      Ahi Company
    • Video Game
      Bank Heist - COMBO Prop Pack (VOL 1-3)
    • Year
      2019
    • Role
      3D Artist
    • Company
      Dekogon Studios
    • Video Game
      The Architect: Paris
    • Year
      2021
    • Role
      3D Artist
    • Company
      Enodo Games

Experience

  • Unreal Environment Artist at Welevel
    Munich, DE
    March 2026 - Present

    Procedural environment and world building in Unreal Engine.

  • Environment Technical Artist at Black Ise Studios Inc
    Montreal, CA
    September 2023 - October 2025

    I facilitate the work of my team by creating tools and add-ons to help design, create, import and place assets in Unreal Engine using mostly Blueprint, Houdini Digital Assets, and Python coding.

  • Freelance 3D /Houdini Artist at Nathan Lebon
    Papeete, PF
    February 2019 - February 2023

    3D Modeling, animating for various TV, documentaries, and music videos for Tahitian TV production crews, musicians and institutes.

  • Environment Artist at Dekogon Studios
    Charleville-Mézières
    December 2018 - February 2019

    game-ready AAA props creation

  • Computer Graphist at Enodo Games
    NICE, France
    November 2017 - April 2018

    -Conception, creation, and integration of complex modular architectural styles in Cryengine.

    -Creation and integration of landmark buildings of the city of Paris. (ex: Basilique Sainte-Clotilde)

    -Optimisation and integration of cadastral data from a district of Paris in CryEngine.