Unreal Environment and Technical Artist, expert in runtime procedural world building, modeling, shading, optimization, and tooling for the video game industry, specialized in Unreal Engine PCG, Houdini, Blender, Substance Designer and Python.
Procedural environment and world building in Unreal Engine.
I facilitate the work of my team by creating tools and add-ons to help design, create, import and place assets in Unreal Engine using mostly Blueprint, Houdini Digital Assets, and Python coding.
3D Modeling, animating for various TV, documentaries, and music videos for Tahitian TV production crews, musicians and institutes.
game-ready AAA props creation
-Conception, creation, and integration of complex modular architectural styles in Cryengine.
-Creation and integration of landmark buildings of the city of Paris. (ex: Basilique Sainte-Clotilde)
-Optimisation and integration of cadastral data from a district of Paris in CryEngine.