with just a single Tool like this
Apply simple Random Transform Variation within the specified ranges
Or Create Duplicates within these ranges
Make some random Clusters
Or more spread out organic Blockout
Perfect to use in combination with PCG
And try new ideas on the fly
Now let's go for an easy Tower Blocking
Gradual Transition between Assets
Unexpected Level Design Suprises
Wide Area covering
Impossible Freestyle Enabled
Multi-Selection Clustering
Boom! Blocking done in 10 minutes!
You're now free to enjoy your Level
But watch out for the Height!
Cheers to fast Level Prototyping
Another prime exemple of what 10 minutes with Omega Transform can do
Expand Up on the Left Side
Expand and Spread Down from the Left Side
Expand and Spread Down on the Right Side
Let's Fill the area in the Back
Cluster and Grow the Central area
Make a new Base to make buildings
Apply some Clustering to the buildings base blockouts
Apply some Cluster on the Left area
Apply some Cluster on the Right area
Same for the Back area
And finally to the top Rock area to strenghten it
All is left to do is enjoy the level
or try to enjoy it...
Let's go Eagle mode for now
Test and Adjust your Level
Then contemplate the results of your hard work
Omega Transform Tool - Unreal Engine 5
is a level design tool made using Unreal Editor Scriptable Tools.
What started as a simple tool that would help randomize the assets placements in any level, ended up being a full asset Transform powerhouse.
This tool allows its user to quickly layout Level Blockouts, and gloablly improve your environment building speed and quality.
It works by updating any asset transforms, giving them random variations within specified ranges, and snap the new transforms to a grid of your liking. You can also make unique duplicates of your assets to quickly make clutters and clusters.
You can find Omega Transform on Fab.com here:
https://fab.com/s/77f9712c0f5d