Dark Tower (work in progress),
is a Technical Environment exercise, set in a Dark Fantasay mood research. My focus is on precise procedural modelisation with Houdini, lighting and rendering of large scale environments with Unreal Engine. New ideas for design exploration by using renders from Unreal, fed into Wombo ai, then combined, painted over and upscaled, which gives the final fully descriptive environment concept arts to use as a base for further polishing the 3d scene.